Amar

Magick / Spells

Delay

The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell.

Casting

To cast Delay:

  • Roll: O6 + SPIRIT + Attunement + Magic vs DR 0
  • Cost: 6 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Magic Attunement 5 or higher
  • Giving: 1 months ritual to transfer spell ownership

Listed under Magic Magick, Spells.