Amar

Magick / Spells

Control Wind

Can move air. You can move the area of effect 1/2 m/s per level. Within the area of effect you can move the air 5 m/s per level. Every 5 m/s of wind gives -1 in melee combat and -2 on missiles.

Casting

To cast Control Wind:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 min.
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Air Magick, Spells.