Amar

Magick / Spells

Clear Air

Clears the air within the area of effect of any smoke, dust, fog, smell, etc. and keeps it clear for the duration of the spell.

Casting

To cast Clear Air:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 5
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Listed under Air Magick, Spells.