Clears the air within the area of effect of any smoke, dust, fog, smell, etc. and keeps it clear for the duration of the spell.
Casting
To cast Clear Air:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 5
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership