Amar

Magick / Spells

Camouflage

Gives the creature that the spell has been casted on, the same texture as the background that is behind the creature. Any objects that is carried by the creature will also gain the same texture. If there is no object behind the creature, the spell will not work.

Each level the DR of seeing the creature that the spell has been used on, will increase by 2 or 3. The original DR to see the creature depends on the background of the caster. (GM's decide)

Casting

To cast Camouflage:

  • Roll: O6 + SPIRIT + Attunement + Earth, Perception vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Earth, Perception Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Earth Magick, Perception Magick, Spells.