Amar

Magick / Spells

Burn

Inside the area of effect every creature will burn and take D-2 + 1 per level in damage. Metal armor does not protect against this.

Casting

To cast Burn:

  • Roll: O6 + SPIRIT + Attunement + Heat vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 2 rounds
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Heat Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Advanced Spells, Heat Magick, Spells.