Amar

Magick / Spells

Assemble Weapon

Assembles a weapon(s) from the elements nearby, creating it out of "thin air". The weapon(s) can be maximum 0.5 kg per level and will have 2 HP per level.

Casting

To cast Assemble Weapon:

  • Roll: O6 + SPIRIT + Attunement + Magic vs DR 7
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Magic Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Listed under Magic Magick, Spells.