Amar

Magick / Spells

Armor

Gives 1 AP per level to the creature or object it is cast on. If cast on a creature, it does not protect any equipment it may carry.

Casting

To cast Armor:

  • Roll: O6 + SPIRIT + Attunement + Earth, Protection vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Earth, Protection Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Earth Magick, Protection Magick, Spells.