Gives 1 AP per level to the creature or object it is cast on. If cast on a creature, it does not protect any equipment it may carry.
Casting
To cast Armor:
- Roll: O6 + SPIRIT + Attunement + Earth, Protection vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Earth, Protection Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership