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From Amar RPG
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- Advantages and Disadvantages
- Advice to the GM
- Amar Lite
- Amar rules 101
- Antonio The Magician
- Arius
- Breeze(EVM)
- Campaign tracker
- Cleaning(EVM)
- Clone item
- Combat
- Compacting information
- Compress(EVM)
- Conversion from other RPGs
- Create Water(EVM)
- Dry(EVM)
- Ease Pain(EVM)
- Electrify Path
- Elemental Path
- Encounters
- Equipment
- Evolutionary Magick
- Experimental Systems
- Extinguish(EVM)
- Fog(EVM)
- GM's Screen
- Glue(EVM)
- Half Elf
- Healing Path
- Hero poseson
- Icebolt
- Ignite Spark(EVM)
- Incantation Magic
- Introduction
- JOJOFMLJOJO
- Lesser Healing(EVM)
- Light Path
- Lizard Man (Playable Race)
- Magick
- Magick Lore
- Main Page
- Minor Pulverize(EVM)
- Movement and Weather
- Mythology
- Origo
- Oslo-kampanje
- Other Resources
- Palatar Demon
- Playable Races
- Polish(EVM)
- Protection from Water(EVM)
- Rain Shield(EVM)
- Slake(EVM)
- Star gate
- Star magic
- The Character
- The First Adventure
- The Forbidden Library
- The Kingdom of Amar
- The Rise to Infamy
- The World
- The bow of infinite arrwos
- The first Amar Lite adventure
- The penetrativ shot
- Trollkin (Playable Race)
- Unequally buffing
- Universal Amar
- Warmth(EVM)
- Water Barrier(EVM)
- Water Path
- Water Sphere(EVM)
- Water of Restoration(EVM)
- Watering(EVM)
- Whispering Winds(EVM)
- Womp
- Zap(EVM)