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From Amar RPG
  • | above = Protection from Magic | data1 = Magic, Protection
    705 bytes (75 words) - 21:32, 25 November 2020
  • | above = Detect Magic | data1 = Magic, Perception
    712 bytes (77 words) - 21:01, 25 November 2020
  • | data1 = Magic | label4 = Casting Time
    691 bytes (75 words) - 21:01, 25 November 2020
  • | data1 = Magic | label4 = Casting Time
    709 bytes (77 words) - 21:41, 25 November 2020
  • | above = Dispel Magic | data1 = Magic
    1 KB (204 words) - 21:01, 25 November 2020
  • | above = Dispel Air Magic | label4 = Casting Time
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Water Magic | label4 = Casting Time
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Summoning Magic | label4 = Casting Time
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Protection Magic | label4 = Casting Time
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Perception Magic | label4 = Casting Time
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Life Magic | label4 = Casting Time
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Fire Magic | label4 = Casting Time
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Earth Magic | label4 = Casting Time
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Black Magic | label4 = Casting Time
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Identify Magic | data1 = Magic, Perception
    995 bytes (134 words) - 21:23, 25 November 2020
  • | label4 = Casting Time Back: [[Incantation Magic]]
    731 bytes (84 words) - 12:42, 23 February 2020
  • | data1 = Air, Magic, Protection, Water | label4 = Casting Time
    762 bytes (83 words) - 21:32, 25 November 2020
  • | data1 = Magic | label4 = Casting Time
    736 bytes (86 words) - 21:31, 25 November 2020
  • | data1 = Air, Fire, Life, Magic, Protection | label4 = Casting Time
    800 bytes (90 words) - 19:39, 23 November 2020
  • | above = Cage O' Magic | label4 = Casting Time
    1,014 bytes (133 words) - 19:43, 23 November 2020
  • | data1 = Life, Magic, Perception | label4 = Casting Time
    800 bytes (92 words) - 21:32, 25 November 2020
  • | data1 = Life, Magic, Perception | label4 = Casting Time
    799 bytes (91 words) - 21:27, 25 November 2020
  • | data1 = Magic | label4 = Casting Time
    756 bytes (88 words) - 19:39, 23 November 2020
  • | data1 = Air, Magic | label4 = Casting Time
    816 bytes (99 words) - 21:41, 25 November 2020
  • | data1 = Magic | label4 = Casting Time
    819 bytes (106 words) - 21:01, 25 November 2020
  • | data1 = Magic | label4 = Casting Time
    1,002 bytes (137 words) - 21:41, 25 November 2020
  • | data1 = Magic | label4 = Casting Time
    1,002 bytes (138 words) - 21:01, 25 November 2020
  • | data1 = Star magic | label4 = Casting Time
    537 bytes (60 words) - 13:03, 2 February 2019
  • | data1 = Magic | label4 = Casting Time
    1 KB (160 words) - 21:32, 25 November 2020
  • | label4 = Casting Time ...understandable commands from the caster for the duration of the spell. The magic defense is doubled if a command goes against the moral code of the target,
    845 bytes (102 words) - 19:44, 23 November 2020
  • | above = Time Lords | data2 = Time
    2 KB (180 words) - 11:58, 20 November 2021
  • | label4 = Casting Time ...el. The demon must understand the command or the spell does not work. The magic defense is doubled if a command goes against the moral code of the target,
    905 bytes (114 words) - 19:44, 23 November 2020
  • | label4 = Casting Time ...d the command or the spell does not work. If the undead is intelligent the magic defense is doubled if a command goes against the moral code of the target,
    915 bytes (119 words) - 19:44, 23 November 2020
  • | above = Divine Rune Of Magic | label4 = Casting Time
    912 bytes (114 words) - 21:01, 25 November 2020
  • = Incantation Magic = ...cantation Magic is an alternative to the standard magick system and allows magic casters to have an arsenal of incantations unique to the caster only.''
    17 KB (2,540 words) - 12:30, 23 February 2020
  • ...it is still the faery stronghold. Because it has been enchanted with faery magic for eons, it is the safest place for any faery on Amar. ...rworld at will and at all times. Other faeries may be restricted either by time or place. Some may only go back to the Otherworld near an oak tree, others
    4 KB (699 words) - 21:53, 25 November 2020
  • == Incantation Magic == .... It's a new level of magic system in an RPG. We will swap the legacy Amar magic system with the Incantation system.'''
    10 KB (1,422 words) - 13:26, 25 January 2020
  • ...person will usually also be a tribal priest or shaman who may possess some magic. ...eality. Any magic will include many arbitraries and will therefore be very time consuming and hard to learn.
    2 KB (330 words) - 21:56, 25 November 2020
  • | label13 = Magic: Perception Ielina is one of the six Primary Gods. She is the Keeper of Time, the
    2 KB (172 words) - 11:56, 20 November 2021
  • | '''MAGICAL APTITUDE''' || How many magic spells a character can cast. | '''SPELL CASTING''' || The skill of casting magic spells.
    12 KB (1,910 words) - 12:30, 20 November 2021
  • | label13 = Magic: Dark (non-undead) Kraagh is the Recycler of Souls. He holds the power over who's time it is
    2 KB (229 words) - 12:06, 20 November 2021
  • Will Fil detect him in time? ==How to do magic stuff==
    19 KB (3,601 words) - 18:02, 10 May 2018
  • ...ntation Magic]], an alternative to the standard magick system which allows magic casters to have an arsenal of incantations unique to the caster only. ...d the ways of manipulating them. Here we have the standard witchcraft with time consuming rituals with loads of props needed.
    24 KB (3,759 words) - 12:34, 20 November 2021
  • ...le dwarves and half-elves will get -1 to all rolls and humans will get -2. Time to hurry. Baladrun has two lanterns that the characters can use when they g ...aracters have several options. They can sneak up on the goblin guards, use magic to be silent or invisible, try to sneak a bit and then use missile weapons
    10 KB (1,668 words) - 12:02, 8 October 2018
  • | -5 || +0 || x 1 || Attack one more time in a round If a character gets a double 6 on the dice (any time during the open ended roll) on an attack roll, it is a critical hit. Roll o
    34 KB (4,602 words) - 21:00, 31 October 2021
  • ...In the cities, people have a legitimate fear of the dark - you can at any time be taken out by a Dark Dagger member. Either if you have a wealthy enemy wi ...r. One day Man Peggon was injured and got a scar on his left chin. At that time, Mon Saran was just growing up to become an adult. He wanted to prove himse
    35 KB (6,259 words) - 12:22, 20 November 2021