Spell Searcher

From Amar RPG
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{{ infobox | abovestyle = background:#0e5a2c; color:white | above = Spell Searcher | label1 = Expected lifespan | data1 = 80 (maturity: 20) | label2 = Move | data2 = 30 | label3 = Size | data3 = D6/2+1 | label4 = Strength | data4 = D6+1 | label5 = Endurance | data5 = D6+3 | label6 = Coordination | data6 = D6+3 | label7 = Awareness | data7 = D6+3 | label8 = Learning | data8 = O8 | label9 = Magical Aptitude | data9 = O8 | label10 = Armor Points | data10 = As armor | label11 = Weapon | data11 = Staff (O6) | label12 = Ini/Off/Def/Dam | data12 = 5/3/7/-1 | label13 = Weapon2 | data13 = Any weapon | label14 = Ini/Off/Def/Dam | data14 = (As weapon) | label15 = Dodge | data15 = O5 | label16 = Hide | data16 = O5 | label17 = Move Quietly | data17 = O5 | label18 = Forbidden Spell Lore | data18 = D6+6

The Spell Searchers is people hunting down the forbidden spells. They walk around in Amar searching for books and old items containing information about the forbidden spells.

The Spell Searchers wears a leather armor with a leather hood that hides their identity.

Spells: If encountered the game master throws a dice, if the dice shows 1 - 3 the spell searcher knows a forbidden spell and the spell is chosen by the game master. The If the dice shows 4 - 6 the searcher will have a random non forbidden spell chosen by the game master.