Difference between revisions of "Electric Shock"

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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
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| above      = Electric Shock
 
| above      = Electric Shock
 
| label1      = Path(s)
 
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| data6      = Instant.
 
| data6      = Instant.
 
| label7      = Range
 
| label7      = Range
| data7      = 5 m
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| data7      = 1 m
 
| label8      = Weight
 
| label8      = Weight
 
| data8      = 100kg
 
| data8      = 100kg
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Gives a electric shock to the targeted creature. The creature takes D6/2 (minimum 1) damage. Metal armor does not protect against this.  
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Gives a electric shock to the targeted creature. The creature takes D6/2 (the damage is rounded down, but the spell does minimum one damage) damage. Metal armor does not protect against this.  
 
The creature will lose anything that is held in their hands.   
 
The creature will lose anything that is held in their hands.   
  
 
In water the electric shock spreads out in all directions.   
 
In water the electric shock spreads out in all directions.   
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The skill of [http://d6gaming.org/index.php/Combat#Missile_Weapons Pointing] is used to determine if this spell hits its intended target.
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 21:01, 25 November 2020

Electric Shock
Path(s) Air, Water
A/P? P
Resist? Y
Casting Time 2 rounds
DR 13
Duration Instant.
Range 1 m
Weight 100kg
Area of Effect 1 creature*

Gives a electric shock to the targeted creature. The creature takes D6/2 (the damage is rounded down, but the spell does minimum one damage) damage. Metal armor does not protect against this. The creature will lose anything that is held in their hands.

In water the electric shock spreads out in all directions.

The skill of Pointing is used to determine if this spell hits its intended target.

Back: Magick