Difference between revisions of "Climb"

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== Climb ==
 
== Climb ==
  
One climb roll is made for every 5 meters of climbing. If the roll is not successful, the character is stuck. A second attempt may be made, but if this second roll fails, the character falls down. If the roll fails by more than 5, the character falls down. Difficulty ratings and adjustments are:
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One climb roll is made for every 5 meters of climbing. If the roll is not successful, the character is stuck. A second attempt may be made, but if this second roll fails, the character falls down. If the roll fails by more than 5, the character falls down. Difficulty ratings and adjustments are:
  
 
{| class="wikitable"
 
{| class="wikitable"
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|15 || A slippery stem only / a very difficult castle wall
 
|15 || A slippery stem only / a very difficult castle wall
 
|-
 
|-
| -3 || With rope / wall                                   
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| –3 || With rope / wall                                   
 
|-
 
|-
 
| +6 || Slippery (max. adjustment)                         
 
| +6 || Slippery (max. adjustment)                         
 
|}
 
|}
  
Back: [[The Character#Skills]]
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Back: [[The Character]]
 +
 
 +
[[Category:Skills]] [[Category:Physical Skills]]

Latest revision as of 02:46, 23 September 2015

Climb

One climb roll is made for every 5 meters of climbing. If the roll is not successful, the character is stuck. A second attempt may be made, but if this second roll fails, the character falls down. If the roll fails by more than 5, the character falls down. Difficulty ratings and adjustments are:

Climb
DR Action
0 Easy tree / very easy cliff wall
3 Normal tree / cliff wall with easy grips
6 Difficult tree / a rope / a cliff wall
9 A thin rope / a hard cliff wall / a castle wall
12 A stem only / a difficult castle wall
15 A slippery stem only / a very difficult castle wall
–3 With rope / wall
+6 Slippery (max. adjustment)

Back: The Character