Whispering Wind

From Amar RPG

Template:Note

Whispering Wind
Domain Air
Encumbrance 1
Cooldown 3 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 7
Cost 1 Mental Fortitude
Distance 250m
Duration Instant
Area of Effect 1 creature
Effects See below
Receiving Air Attunement 1
Giving Ritual 1 week

Creates a weak wind with a message from the caster that will travel to the selected target or targets. The wind moves 5m/s and will die out after telling its message to the targeted creature or creatures.

Casting

To cast Whispering Wind:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 7
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick