Werewolf

From Amar RPG
Werewolf
Expected lifespan As original
Move +25
SIZE As original (typical 3)
BODY / MIND / SPIRIT 2 / 2 / 0
Strength 4 (total 6)
Endurance 5 (total 7)
Athletics 6 (total 8)
Melee Combat 6
Awareness 5 (total 7)
Armor Points +1
BP / DB / MD 7 / 2 / 0
Reaction 7

Skills

  • Dodge: 2 (BODY 2 + Athletics 6 + 2 = 10)
  • Hide: 2 (BODY 2 + Athletics 6 + 2 = 10)
  • Move Quietly: 2 (BODY 2 + Athletics 6 + 2 = 10)

Weapons

Weapon Skill Init Off Def Dam Range
Unarmed 10 12 8 8 -1 -

Typical specimen. Legacy values: Strength +6, Endurance +9, Coordination +12, Awareness +9, Learning As original, Magical Aptitude +3. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.

Template:Note

Werewolf
Expected lifespan As original
Move +25
SIZE As original
BODY 0
Melee Combat (Attribute) 0
Athletics (Attribute) 0

Skill Totals (Legacy Compatible)

  • Dodge: 0 (BODY 0 + Melee Combat 0 + Dodge 0 = 0)
  • Hide: 0 (BODY 0 + Athletics 0 + Hide 0 = 0)
  • Move Quietly: 0 (BODY 0 + Athletics 0 + Move Quietly 0 = 0)

Werewolves are humans, ogres or even giants that have contracted the disease of Lycanthropy. The disease is contracted when a werewolf in wolf form bites twice during full moons (must be two separate full moons).

Werewolves changes form into a wolf during the day of the full moon.

The characteristics given in the infobox to the right is modifications during wolf form.

Werewolves regenerates 1 BP/hour. They take only ¼ damage from normal weapons but full damage from silver weapons.

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