Spell Searcher

From Amar RPG
Spell Searcher
Expected lifespan 80 (maturity: 20)
Move 30
SIZE D6/2+1 (typical 3)
BODY / MIND / SPIRIT 1 / 1 / 1
Strength 1 (total 2)
Endurance 2 (total 3)
Athletics 2 (total 3)
Melee Combat 1
Awareness 2 (total 3)
Attunement 2 (total 3)
Armor Points As armor
BP / DB / MD 6 / 1 / 1
Reaction 3

Skills

  • Dodge: 1 (BODY 1 + Athletics 2 + 1 = 4)
  • Hide: 1 (BODY 1 + Athletics 2 + 1 = 4)
  • Move Quietly: 1 (BODY 1 + Athletics 2 + 1 = 4)
  • Forbidden Spell Lore (O6+3)
  • Any weapon (as the weapon)

Weapons

Weapon Skill Init Off Def Dam Range
Staff 4 8 4 6 -1 -

Typical specimen. Legacy values: Strength D6+1, Endurance D6+3, Coordination D6+3, Awareness D6+3, Learning O6+3 (minimum 3), Magical Aptitude O6+3. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.

Template:Note

Spell Searcher
Expected lifespan 80 (maturity: 20)
Move 30
SIZE D6/2+1
BODY 0
Melee Combat (Attribute) 0
Athletics (Attribute) 0


Clothing

Most Spell Searchers wears leather armor with a leather hood that hides their identity.

Social Structure

Spell searchers are most often hunting in groups of 3 - 5.

Occupations

Hunters and gatheres

Spells

If encountered the game master throws a dice. If the dice shows 1 - 3, the spell searcher knows a forbidden spell and the spell is chosen by the game master. The forbidden spell level will be 1. If the dice shows 4 - 6 the searcher will have a random non forbidden spell chosen by the game master. The spell level is also chosen by the game master.

Mental Description

Spell searchers are usually calm, but they will kill to get what they want.

Back: Encounters