Speed of Winds
From Amar RPG
| Speed of Winds | |
|---|---|
| Domain | Air |
| Encumbrance | 3 |
| Cooldown | 3 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 9 |
| Cost | 2 Mental Fortitude |
| Distance | 24m |
| Duration | 5 rounds |
| Area of Effect | 1 C* |
| Effects | See below |
| Receiving | Air Attunement 2 |
| Giving | Ritual 1 week |
Makes a creature's movement speed faster. Each level the creature's speed will be increased by 50%. When the spell is active, it is possible to see wind behind the creature.
Casting
To cast Speed of Winds:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
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