Sharpness

From Amar RPG

Template:Note

Sharpness
Domain Magic
Encumbrance 5
Cooldown 6 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance Touch
Duration 2 rounds
Area of Effect 1 weapon*
Effects See below
Receiving Magic Attunement 3
Giving Ritual 2 weeks

The weapon does +1 in damage per full 2 levels. It only works on sharp weapons. The weapon is considered magic.

Casting

To cast Sharpness:

  • Roll: O6 + SPIRIT + Attunement + Magic vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 6 hours

Transfer Requirements

  • Receiving: Requires Magic Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

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