Repair
From Amar RPG
| Repair | |
|---|---|
| Domain | Earth |
| Encumbrance | 4 |
| Cooldown | 4 hours |
| Casting Time | 10 min. |
| Active/Passive | Active |
| Restrictions | None |
| DR | 9 |
| Cost | 2 Mental Fortitude |
| Distance | Touch |
| Duration | Instant. |
| Area of Effect | 1 object* |
| Effects | See below |
| Receiving | Earth Attunement 2 |
| Giving | Ritual 1 week |
Repairs any broken object, but it does not replace missing parts.
Casting
To cast Repair:
- Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
- Cost: 2 Mental Fortitude
- Time: 10 min.
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Earth Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
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