Legacy Water Walking
From Amar RPG
Legacy Water Walking | |
---|---|
Domain | Air, Water |
Encumbrance | 5 |
Cooldown | 3 hours |
Casting Time | 5 rounds |
Active/Passive | Active |
Restrictions | None |
DR | 13 |
Cost | 3 Mental Fortitude |
Distance | 41m |
Duration | 2 min. |
Area of Effect | 1 creature* |
Effects | See below |
Receiving | Air, Water Attunement 3 |
Giving | Ritual 2 weeks |
Enables the target to walk on water. The weight limit is also the maximum weight he can carry including his body.
Casting
To cast Legacy Water Walking:
- Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 13
- Cost: 3 Mental Fortitude
- Time: 5 rounds
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air, Water Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
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