Legacy Water Walking

From Amar RPG

Template:Note

Legacy Water Walking
Domain Air, Water
Encumbrance 5
Cooldown 3 hours
Casting Time 5 rounds
Active/Passive Active
Restrictions None
DR 13
Cost 3 Mental Fortitude
Distance 41m
Duration 2 min.
Area of Effect 1 creature*
Effects See below
Receiving Air, Water Attunement 3
Giving Ritual 2 weeks

Enables the target to walk on water. The weight limit is also the maximum weight he can carry including his body.

Casting

To cast Legacy Water Walking:

  • Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 13
  • Cost: 3 Mental Fortitude
  • Time: 5 rounds
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air, Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

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