Legacy Warding
From Amar RPG
Legacy Warding | |
---|---|
Domain | Magic |
Encumbrance | 10 |
Cooldown | 3 hours |
Casting Time | 10 min. |
Active/Passive | Active |
Restrictions | None |
DR | 0 |
Cost | 6 Mental Fortitude |
Distance | Touch |
Duration | 1 day |
Area of Effect | 1 O* or 1 m r |
Effects | See below |
Receiving | Magic Attunement 5 |
Giving | Ritual 1 months |
You can “program” the warding with 5 words per level. If what you have thus specified occurs within the area or to the object, the spell the warding is cast with takes effect. You must work out the exact wording before casting the spell. If you have used more words than is supported by the level of warding you manage to cast, the first 5 x level words of the desired wording will be the actual wording.
Casting
To cast Legacy Warding:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 0
- Cost: 6 Mental Fortitude
- Time: 10 min.
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 5 or higher
- Giving: 1 months ritual to transfer spell ownership
Back: Magick