Legacy Tornado

From Amar RPG

Template:Note

Legacy Tornado
Domain Air, Water
Encumbrance 5
Cooldown 3 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance 33m
Duration 1 round
Area of Effect 1 target*
Effects See below
Receiving Air, Water Attunement 3
Giving Ritual 2 weeks

Shoots a small tornado towards the target. The tornado will suck up the target, whirling itin a circle for the duration of the spell. For the duration of the spell, the tornado does 1BP + 1 every other level in damage. The target will get -3 in combat while whirling around.

While the air version of the tornado looks normal, the water version of the tornado spell is filled with water instead of air.

Casting

To cast Legacy Tornado:

  • Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air, Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

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