Legacy Quicksand Trap

From Amar RPG

Template:Note

Legacy Quicksand Trap
Domain Earth
Encumbrance 3
Cooldown 6 hours
Casting Time 1 min
Active/Passive Active
Restrictions None
DR 9
Cost 2 Mental Fortitude
Distance 13m
Duration 10 min
Area of Effect ½ m radius
Effects See below
Receiving Earth Attunement 2
Giving Ritual 1 week

Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.

Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.

To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.

Casting

To cast Legacy Quicksand Trap:

  • Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
  • Cost: 2 Mental Fortitude
  • Time: 1 min
  • Cooldown: 6 hours

Transfer Requirements

  • Receiving: Requires Earth Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

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