Extinguish
From Amar RPG
| Extinguish | |
|---|---|
| Domain | Air, Earth, Fire, Water | 
| Encumbrance | 3 | 
| Cooldown | 4 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 9 | 
| Cost | 2 Mental Fortitude | 
| Distance | 10m | 
| Duration | Instant. | 
| Area of Effect | 1 m radius | 
| Effects | See below | 
| Receiving | Air, Earth, Fire, Water Attunement 2 | 
| Giving | Ritual 1 week | 
Casting
To cast Extinguish:
- Roll: O6 + SPIRIT + Attunement + Air, Earth, Fire, Water vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air, Earth, Fire, Water Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick

