Charm II
From Amar RPG
| Charm II | |
|---|---|
| Domain | Life |
| Encumbrance | 5 |
| Cooldown | 3 hours |
| Casting Time | 10 min. |
| Active/Passive | Active |
| Restrictions | None |
| DR | 11 |
| Cost | 3 Mental Fortitude |
| Distance | 22m |
| Duration | 1 hour |
| Area of Effect | 1 creature* |
| Effects | See below |
| Receiving | Life Attunement 3 |
| Giving | Ritual 2 weeks |
The target will regard you as a good friend.
Casting
To cast Charm II:
- Roll: O6 + SPIRIT + Attunement + Life vs DR 11
- Cost: 3 Mental Fortitude
- Time: 10 min.
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Life Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
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