Zombie
From Amar RPG
Revision as of 20:19, 24 August 2026 by Maintenance script (talk | contribs) (Proper 3-tier creature sheet converted from the legacy stats; description sections unchanged)
| Zombie | |
|---|---|
| Expected lifespan | Indefinitely |
| Move | ½ |
| SIZE | As original (typical 3) |
| BODY / MIND / SPIRIT | 2 / 0 / 0 |
| Strength | 5 (total 7) |
| Endurance | 9 (total 11) |
| Athletics | 0 (total 2) |
| Melee Combat | 0 |
| Awareness | 0 (total 0) |
| Armor Points | As armor |
| BP / DB / MD | 8 / 3 / 0 |
| Reaction | 0 |
Skills
- Dodge: 0 (BODY 2 + Athletics 0 + 0 = 2)
- Hide: 0 (BODY 2 + Athletics 0 + 0 = 2)
- Move Quietly: 0 (BODY 2 + Athletics 0 + 0 = 2)
- Any weapon (as the weapon)
Weapons
| Weapon | Skill | Init | Off | Def | Dam | Range |
|---|---|---|---|---|---|---|
| Unarmed | 4 | 5 | 2 | 0 | -1 | - |
Typical specimen. Legacy values: Strength x2, Endurance x3, Coordination ½, Awareness 1, Learning 0, Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.
| Zombie | |
|---|---|
| Expected lifespan | Indefinitely |
| Move | ½ |
| SIZE | As original |
| BODY | 0 |
| Melee Combat (Attribute) | 0 |
| Athletics (Attribute) | 0 |
Skill Totals (Legacy Compatible)
- Dodge: 0 (BODY 0 + Melee Combat 0 + Dodge 0 = 0)
- Hide: 0 (BODY 0 + Athletics 0 + Hide 0 = 0)
- Move Quietly: 0 (BODY 0 + Athletics 0 + Move Quietly 0 = 0)
A zombie is a dead body animated.
Only dead humans, ogres, giants and goblins can be animated into zombies.
The characteristics given in the infobox to the right is modifications based on the pre-zombie characteristics.
A zombie doesn't feel pain and will function until it gets to its negative BP. Due to loss of mechanical functionality, it will get a -2 status when it reaches 0 BP.
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