Fenimaal
From Amar RPG
Fenimaal | |
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Gender | ♂ |
Domain | Willpower Magick |
Signifying Number | ⅓ |
Symbol |
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Holy Day | 18 Anashina |
Special Powers | Spell skills |
Priest Rank | Mage |
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Fenimaal's Divine Attributes (3-Tier System) | |
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SIZE | 10 |
BODY | 5 (Divine - legacy Strength 25, Endurance 25, Coordination 25) |
MIND | 5 (Divine - legacy Learning 25, Awareness 25) |
SPIRIT | 10 (Divine - legacy Magical Aptitude 100) |
BP/MD | 30 (immortal) / 42 |
Melee Weapon | Staff of Power (+7) |
Off/Def/Dam | 30/40/+22 |
Magic Mastery | All types at 100 (or path maximum) |
Spells Known | All spells < DR 100 |
Divine Characteristics
- BODY: 5 (Divine tier - transcends mortal limits)
- MIND: 5 (Divine tier - infinite knowledge)
- SPIRIT: 10 (Supreme - inventor of spell magick)
Divine Powers
Fenimaal has mastery of all SPIRIT → Casting skills:
- Range: Unlimited
- Duration: Unlimited
- Area of Effect: Unlimited
- Weight: Unlimited
- Number of Targets: Unlimited
All SPIRIT → Attunement skills at maximum (10+):
- Complete mastery of all magical domains
Description
Fenimaal is the God that invented the Magick Spells. His worshippers build upon his invention and create new spells. His worshippers are wizards, especially those who research new spells and especially those who practice the Magick path.
Worship in the 3-Tier System
- SPIRIT → Worship → Fenimaal skill represents devotion and connection
- Priests gain spell-creation abilities as they advance
- Mages (priest rank) can research and create new spells
- Divine boons may include temporary boosts to Casting attributes or new spell gifts
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