Whispering Wind
From Amar RPG
Whispering Wind | |
---|---|
Domain | Air |
Encumbrance | 1 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 7 |
Cost | 1 Mental Fortitude |
Distance | 250m |
Duration | Instant |
Area of Effect | 1 creature |
Effects | See below |
Receiving | Air Attunement 1 |
Giving | Ritual 1 week |
Creates a weak wind with a message from the caster that will travel to the selected target or targets. The wind moves 5m/s and will die out after telling its message to the targeted creature or creatures.
Casting
To cast Whispering Wind:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 7
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
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