Quicksand Trap
From Amar RPG
Quicksand Trap | |
---|---|
Domain | Earth |
Encumbrance | 4 |
Cooldown | 7 hours |
Casting Time | 1 min |
Active/Passive | Active |
Restrictions | None |
DR | 9 |
Cost | 2 Mental Fortitude |
Distance | 29m |
Duration | 10 min |
Area of Effect | ½ m radius |
Effects | See below |
Receiving | Earth Attunement 2 |
Giving | Ritual 1 week |
Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.
Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.
To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.
Casting
To cast Quicksand Trap:
- Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 min
- Cooldown: 7 hours
Transfer Requirements
- Receiving: Requires Earth Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
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