Passify
From Amar RPG
Passify | |
---|---|
Domain | Magic |
Encumbrance | 9 |
Cooldown | 3 hours |
Casting Time | As spell |
Active/Passive | Active |
Restrictions | None |
DR | 0 |
Cost | 6 Mental Fortitude |
Distance | 0m |
Duration | 1 round |
Area of Effect | 1 spell* |
Effects | See below |
Receiving | Magic Attunement 5 |
Giving | Ritual 2 months |
Makes the spell it is cast together with passive for its duration. The caster chooses when to activate the passify during the duration of the spell.
Casting
To cast Passify:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 0
- Cost: 6 Mental Fortitude
- Time: As spell
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 5 or higher
- Giving: 2 months ritual to transfer spell ownership
Back: Magick