Control Wind

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Control Wind
Domain Air
Encumbrance 6
Cooldown 3 hours
Casting Time 1 min.
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance 36m
Duration 5 min.
Area of Effect 2 m radius
Effects See below
Receiving Air Attunement 3
Giving Ritual 2 weeks

Can move air. You can move the area of effect 1/2 m/s per level. Within the area of effect you can move the air 5 m/s per level. Every 5 m/s of wind gives -1 in melee combat and -2 on missiles.

Casting

To cast Control Wind:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 min.
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

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