Clear Air
From Amar RPG
Clear Air | |
---|---|
Domain | Air |
Encumbrance | 2 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 5 |
Cost | 1 Mental Fortitude |
Distance | 27m |
Duration | 10 min. |
Area of Effect | 5 m radius |
Effects | See below |
Receiving | Air Attunement 1 |
Giving | Ritual 1 week |
Clears the air within the area of effect of any smoke, dust, fog, smell, etc. and keeps it clear for the duration of the spell.
Casting
To cast Clear Air:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 5
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
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