Cage O' Magic
From Amar RPG
Cage O' Magic | |
---|---|
Domain | Air, Black, Earth, Fire, Water |
Encumbrance | 4 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 9 |
Cost | 2 Mental Fortitude |
Distance | 16m |
Duration | 5 rounds |
Area of Effect | ½ m radius |
Effects | See below |
Receiving | Air, Black, Earth, Fire, Water Attunement 2 |
Giving | Ritual 1 week |
Creates a magic cage made out of the magick element of the spell. Nothing gets out of or into the cage while the spell is active. A dispel magic spell of the same element is required to break the cage.
The air cage is almost invisible. The fire cage gives warmth but doesn't do damage.
Casting
To cast Cage O' Magic:
- Roll: O6 + SPIRIT + Attunement + Air, Black, Earth, Fire, Water vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air, Black, Earth, Fire, Water Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick