Legacy Healing Water
From Amar RPG
| Healing Water | |
|---|---|
| Path(s) | Water |
| A/P? | P |
| Resist? | N |
| Casting Time | 2 rounds |
| DR | 11 |
| Duration | 3 rounds |
| Range | 5 m |
| Weight | N/A |
| Area of Effect | 1 liter* |
Creates a blue glowing liquid. Anybody who consumes the liquid heals 1 BP + 1 per level, per liter. If a creature drinks less than one liter, divide the bodypoints given by the amount that is drunk, in liters. Healing a broken bone requires liquid from the spell higher than level 4 to be poured over the broken bone. After three rounds, the liquid becomes normal water.
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