Water Barrier(EVM)
From Amar RPG
Water Barrier | |
---|---|
Path(s) | Water Path |
A/P? | P |
Resist? | N |
Casting Time | 1 round |
DR | 4 + the spell's path rank + the spell's level |
Duration | 2 rounds |
Range | 10 m |
Weight | - |
Area of Effect | ½ m radius |
Creates a circular barrier of water that will slowdown projectiles. The barrier will make it 1DR harder + 1 each level to hit a target inside the barrier. If a projectile is shot from inside of the water barrier, a hole will open in the barrier and let the projectile fly through. The water barrier will also open for anyone or anything going through the barrier from inside. If a creature walks through the barrier from the outside they will get a negative status depending on the water barrier level:
Level | Description |
Level 1 | -1 In combat status, from the water. |
Level 2 | -1 in status on all physical skills, from the water. |
Level 3 | -2 in combat status and -1 on all physical skills, from the water. |
Level 4 | The water stops creatures on the outside from going through, while projectiles still go through. |
Level 5 | The water stops both creatures and other projectiles on the outside from going through. The barrier still opens when something goes through the barrier from the inside. |
Back: Water Path