New rules ideas
From Amar RPG
This page is a collection of ideas for new or changed rules of the AMAR RPG.
Dynamic Spells System
A fully dynamic spells system has been floating for years. The idea is to let characters compose any spell within a path and calculate a totat DR for casting the spell. The table below shows a set of spell charactersitics and a corresponding DR for each. Simply add the DR for each characteristic (column) to get the total DR for that spell.
DR | A/P | Resist? | CT | Dur | Rng | Weight | AoE | (+/-Dam) | (Senses) |
0 | A | Y | 3h | Inst. | T | 1g | 0 | D-4 | |
1 | 30m | 1r | 1m | 1kg | 1m | D-2 | 1 | ||
2 | 5m | 2r | 5m | 5kg | 5m | D | |||
3 | P | N | 1m | 5r | 10m | 20kg | 10m | D+2 | 2 |
4 | 5r | 1m | 20m | 100kg | 20m | D+4 | 3 | ||
5 | 2r | 5m | 50m | 300kg | 50m | D+6 | 4 | ||
6 | 1r | 30m | 100m | 1000kg | 100m | D+8 | 5 |
Examples: A Lightning Bolt with a Range of 20 meters (DR 4), doing D+2 in Damage (DR 3) and with a Casting Time of 1 Round (DR 6) would have a total DR of 13. A Silence spell (affects one sense, DR 1) with Casting Time of 5 Rounds (DR 4), Duration of 2 Rounds (DR 2) and non-resistable (DR 3) would have a total DR of 10.