Delay
From Amar RPG
Delay | |
---|---|
Path(s) | Magic |
A/P? | P |
Resist? | N |
Casting Time | 1 round |
DR | 0 |
Duration | 1 round |
Range | As spell |
Weight | N/A |
Area of Effect | 1 spell* |
The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell.
Back: Magick