Zombie

From Amar RPG
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Zombie
Expected lifespan Indefinitely
Move ½
SIZE As original (typical 3)
BODY / MIND / SPIRIT 2 / 0 / 0
Strength 5 (total 7)
Endurance 9 (total 11)
Athletics 0 (total 2)
Melee Combat 0
Awareness 0 (total 0)
Armor Points As armor
BP / DB / MD 8 / 3 / 0
Reaction 0

Skills

  • Dodge: 0 (BODY 2 + Athletics 0 + 0 = 2)
  • Hide: 0 (BODY 2 + Athletics 0 + 0 = 2)
  • Move Quietly: 0 (BODY 2 + Athletics 0 + 0 = 2)
  • Any weapon (as the weapon)

Weapons

Weapon Skill Init Off Def Dam Range
Unarmed 4 5 2 0 -1 -

Typical specimen. Legacy values: Strength x2, Endurance x3, Coordination ½, Awareness 1, Learning 0, Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.

Template:Note

Zombie
Expected lifespan Indefinitely
Move ½
SIZE As original
BODY 0
Melee Combat (Attribute) 0
Athletics (Attribute) 0

Skill Totals (Legacy Compatible)

  • Dodge: 0 (BODY 0 + Melee Combat 0 + Dodge 0 = 0)
  • Hide: 0 (BODY 0 + Athletics 0 + Hide 0 = 0)
  • Move Quietly: 0 (BODY 0 + Athletics 0 + Move Quietly 0 = 0)
Zombies.jpg

A zombie is a dead body animated.

Only dead humans, ogres, giants and goblins can be animated into zombies.

The characteristics given in the infobox to the right is modifications based on the pre-zombie characteristics.

A zombie doesn't feel pain and will function until it gets to its negative BP. Due to loss of mechanical functionality, it will get a -2 status when it reaches 0 BP.

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