Legacy Seek

From Amar RPG
Revision as of 13:35, 1 October 2025 by Admin (talk | contribs) (Converted to new spell system)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Note

Legacy Seek
Domain Air
Encumbrance 5
Cooldown 4 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance Touch
Duration 1 round
Area of Effect 1 missile*
Effects See below
Receiving Air Attunement 3
Giving Ritual 2 weeks

Gives the missile +2 per level to hit for the next shot. The missile is considered magick. Each consecutive seek spell on a missile gives it an extra shot.

Casting

To cast Legacy Seek:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick