Legacy Exteriorize

From Amar RPG
Revision as of 13:33, 1 October 2025 by Admin (talk | contribs) (Converted to new spell system)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Note

Legacy Exteriorize
Domain Black, Life
Encumbrance 7
Cooldown 4 hours
Casting Time 10 min.
Active/Passive Active
Restrictions None
DR 14
Cost 5 Mental Fortitude
Distance 0m
Duration 1 min.
Area of Effect Self
Effects See below
Receiving Black, Life Attunement 4
Giving Ritual 3 weeks

Allows the spirit of the caster to “step out” of the body. He may cast spells as usual while in spirit form. Perception, speed of movement, and range of movement from the body is described in the tables below. At level 4 the spirit can move through liquids, at level 7 it can move through solids.

Perception of Exteriorized Spirits
Level Perception
1 No perception
2 Very poor vision, able to find body to possess
3 Poor vision (awareness 1)
4 Normal vision, poor hearing
5 Good vision, normal hearing, poor smell
6 Very good vision, good hearing, normal smell, poor tactile/taste
7 Very good vision and hearing, good smell, normal tactile/taste
8 Very godd vision, hearing and smell, good tactile/taste
Movement of Exteriorized Spirits
Level Speed Range
1 1m
2 1 m/s 20 m
3 2 m/s 50 m
4 5 m/s 100 m
5 10 m/s 200 m
6 20 m/s 500 m
7 50 m/s 1 000 m
8 100 m/s Unlimited

Casting

To cast Legacy Exteriorize:

  • Roll: O6 + SPIRIT + Attunement + Black, Life vs DR 14
  • Cost: 5 Mental Fortitude
  • Time: 10 min.
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Black, Life Attunement 4 or higher
  • Giving: 3 weeks ritual to transfer spell ownership

Back: Magick