Legacy Electric Shock

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Legacy Electric Shock
Domain Air, Water
Encumbrance 6
Cooldown 3 hours
Casting Time 2 rounds
Active/Passive Active
Restrictions None
DR 13
Cost 3 Mental Fortitude
Distance 19m
Duration Instant.
Area of Effect 1 creature*
Effects See below
Receiving Air, Water Attunement 3
Giving Ritual 2 weeks

Gives a electric shock to the targeted creature. The creature takes D6/2 (the damage is rounded down, but the spell does minimum one damage) damage. Metal armor does not protect against this. The creature will lose anything that is held in their hands.

In water the electric shock spreads out in all directions.

The skill of Pointing is used to determine if this spell hits its intended target.

Casting

To cast Legacy Electric Shock:

  • Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 13
  • Cost: 3 Mental Fortitude
  • Time: 2 rounds
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air, Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

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