Fenimaal

From Amar RPG
Revision as of 14:25, 1 October 2025 by Admin (talk | contribs) (Converted God to 3-tier system)

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Fenimaal
Gender
Domain Willpower Magick
Signifying Number
Symbol Fenimaal.png
Holy Day 18 Anashina
Special Powers Spell skills
Priest Rank Mage
Fenimaal.jpg
Fenimaal's Divine Attributes (3-Tier System)
SIZE 10
BODY 5 (Divine - legacy Strength 25, Endurance 25, Coordination 25)
MIND 5 (Divine - legacy Learning 25, Awareness 25)
SPIRIT 10 (Divine - legacy Magical Aptitude 100)
BP/MD 30 (immortal) / 42
Melee Weapon Staff of Power (+7)
Off/Def/Dam 30/40/+22
Magic Mastery All types at 100 (or path maximum)
Spells Known All spells < DR 100

Divine Characteristics

  • BODY: 5 (Divine tier - transcends mortal limits)
  • MIND: 5 (Divine tier - infinite knowledge)
  • SPIRIT: 10 (Supreme - inventor of spell magick)

Divine Powers

Fenimaal has mastery of all SPIRIT → Casting skills:

  • Range: Unlimited
  • Duration: Unlimited
  • Area of Effect: Unlimited
  • Weight: Unlimited
  • Number of Targets: Unlimited

All SPIRIT → Attunement skills at maximum (10+):

  • Complete mastery of all magical domains

Description

Fenimaal is the God that invented the Magick Spells. His worshippers build upon his invention and create new spells. His worshippers are wizards, especially those who research new spells and especially those who practice the Magick path.

Worship in the 3-Tier System

  • SPIRIT → Worship → Fenimaal skill represents devotion and connection
  • Priests gain spell-creation abilities as they advance
  • Mages (priest rank) can research and create new spells
  • Divine boons may include temporary boosts to Casting attributes or new spell gifts

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