Sharpness
From Amar RPG
Sharpness | |
---|---|
Domain | Magic |
Encumbrance | 5 |
Cooldown | 6 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 11 |
Cost | 3 Mental Fortitude |
Distance | Touch |
Duration | 2 rounds |
Area of Effect | 1 weapon* |
Effects | See below |
Receiving | Magic Attunement 3 |
Giving | Ritual 2 weeks |
The weapon does +1 in damage per full 2 levels. It only works on sharp weapons. The weapon is considered magic.
Casting
To cast Sharpness:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 6 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick