Water To Poison

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Water To Poison
Domain Poison
Encumbrance 2
Cooldown 3 hours
Casting Time 2 rounds
Active/Passive Active
Restrictions None
DR 7
Cost 1 Mental Fortitude
Distance 26m
Duration Instant.
Area of Effect 1 liter
Effects See below
Receiving Poison Attunement 1
Giving Ritual 1 week

Turns water into the poison.

Magick Poison Types
Level Description
Level 1 1BP in damage.
Level 2 2BP in damage and -1 in status until the poison is removed.
Level 3 3BP in damage and -2 in status until the poison is removed.
Level 4 The poison temporarily disables the location the poison has been injected into. As long as the poison is in the bodypart, the location will be disabled. If the poison is consumed, roll an hit location roll to see what body is affected.
Level 5 The creature will instantly vomit, if the creature is in combat they will lose the ability to fight and defend.

Casting

To cast Water To Poison:

  • Roll: O6 + SPIRIT + Attunement + Poison vs DR 7
  • Cost: 1 Mental Fortitude
  • Time: 2 rounds
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Poison Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

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