Repair
From Amar RPG
Repair | |
---|---|
Domain | Earth |
Encumbrance | 4 |
Cooldown | 4 hours |
Casting Time | 10 min. |
Active/Passive | Active |
Restrictions | None |
DR | 9 |
Cost | 2 Mental Fortitude |
Distance | Touch |
Duration | Instant. |
Area of Effect | 1 object* |
Effects | See below |
Receiving | Earth Attunement 2 |
Giving | Ritual 1 week |
Repairs any broken object, but it does not replace missing parts.
Casting
To cast Repair:
- Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
- Cost: 2 Mental Fortitude
- Time: 10 min.
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Earth Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick