Delay

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Delay
Domain Magic
Encumbrance 9
Cooldown 4 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 0
Cost 6 Mental Fortitude
Distance 0m
Duration 1 round
Area of Effect 1 spell*
Effects See below
Receiving Magic Attunement 5
Giving Ritual 1 months

The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell.

Casting

To cast Delay:

  • Roll: O6 + SPIRIT + Attunement + Magic vs DR 0
  • Cost: 6 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Magic Attunement 5 or higher
  • Giving: 1 months ritual to transfer spell ownership

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