Water Path
From Amar RPG
These are the Water Path spells of the Amar Evolutionary Magick System.
Spell | Description | Requirements | |||
Rank 1 | |||||
Cleaning | Cleans the area, comparable to sweeping, dusting, mopping. Does not get rid of really ingrained dirt. Any potensial dirt that is created during the duration will be cleaned. | Water Sphere | |||
Rain Shield | Forms an invisible umbrella over the caster which repels rain. | ||||
Rank 2 | |||||
Create Water | Creates fresh water. | Cleaning | |||
Polish | Cleans the object(s) thoroughly leaving them gleaming as if polished. | Cleaning | |||
Rank 3 | |||||
Dry | Dries out the object(s) and/or creature(s) targeted. Note that when used on living creatures (including plants) it only dries the surface, not the body itself. | Polish | |||
Protection from Water | Protects the object or creature from water and keeps it from getting wet. If it is cast on a creature it also protects any objects it is wearing or carrying. | ||||
Rank 4 | |||||
Fog | Creates fog. Sight within the fog is limited to 2 meters, and combat modifiers for moonlight applies. | Create Water | |||
Rank 5 | |||||
Water of Restoration | Creates fresh water capable of healing creatures. Restores 1BP to a creature for each liter it drinks. | Create Water, Lesser Healing
- |
Rank 6 | ||
Water Barrier | Creates a circular barrier of water that will slowdown projectiles. | Create Water, Protection from Water |