Difference between revisions of "Quicksand Trap"
From Amar RPG
(Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Quicksand Trap | label1 = Path(s) | data1 = Earth | label2 = A/P? | data2 = P...") |
|||
Line 23: | Line 23: | ||
Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings. | Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings. | ||
+ | |||
+ | Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level. | ||
+ | |||
+ | To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out. | ||
Back: [[Magick]] | Back: [[Magick]] | ||
[[Category:Spells]] | [[Category:Spells]] |
Revision as of 22:12, 2 July 2017
Quicksand Trap | |
---|---|
Path(s) | Earth |
A/P? | P |
Resist? | N |
Casting Time | 1 min |
DR | 11 |
Duration | 10 min |
Range | 3 m |
Weight | N/A |
Area of Effect | ½ radius |
Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.
Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.
To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.
Back: Magick