Difference between revisions of "Swim"
From Amar RPG
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== Swim == | == Swim == | ||
− | A swim roll is made for every 5 minutes of swimming. If a swim roll is not successful, roll again. If you miss two rolls in a row you drown within 1 minute. | + | A swim roll is made for every 5 minutes of swimming. If a swim roll is not successful, roll again. If you miss two rolls in a row, you drown within 1 minute. |
{| class="wikitable" | {| class="wikitable" | ||
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| 1 || Still water | | 1 || Still water | ||
|- | |- | ||
− | | 3 || Some undercurrents / slow running river / cold water | + | | 3 || Some undercurrents / slow-running river / cold water |
|- | |- | ||
| 6 || Undercurrents / normal river | | 6 || Undercurrents / normal river | ||
|- | |- | ||
− | | 10 || Strong undercurrents / fast running river | + | | 10 || Strong undercurrents / fast-running river |
|- | |- | ||
| 14 || Strong rapids / huge waves | | 14 || Strong rapids / huge waves |
Latest revision as of 03:09, 23 September 2015
Swim
A swim roll is made for every 5 minutes of swimming. If a swim roll is not successful, roll again. If you miss two rolls in a row, you drown within 1 minute.
DR | Condition |
1 | Still water |
3 | Some undercurrents / slow-running river / cold water |
6 | Undercurrents / normal river |
10 | Strong undercurrents / fast-running river |
14 | Strong rapids / huge waves |
18 | Very strong rapids |
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