Difference between revisions of "Ram"

From Amar RPG
(Converted to 3-tier system with skill totals)
(Proper 3-tier creature sheet converted from the legacy stats; description sections unchanged)
 
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{{Note|For the legacy version, see [[Legacy_Ram]].}}
 
 
 
{{ infobox
 
{{ infobox
 
| abovestyle  = background:#0e5a2c; color:white
 
| abovestyle  = background:#0e5a2c; color:white
Line 8: Line 6:
 
| data1      = 12
 
| data1      = 12
 
| label2      = Move
 
| label2      = Move
| data2      = 60
+
| data2      = 70
 
| label3      = SIZE
 
| label3      = SIZE
| data3      = D6/2+1
+
| data3      = D6/2+2 (typical 4)
| label4      = BODY
+
| label4      = BODY / MIND / SPIRIT
| data4      = 0
+
| data4      = 1 / 0 / 0
| label5      = Melee Combat (Attribute)
+
| label5      = Strength
| data5       = 0
+
| data5      = 3 (total 4)
| label6     = Athletics (Attribute)
+
| label6      = Endurance
| data6       = 0
+
| data6       = 2 (total 3)
 +
| label7     = Athletics
 +
| data7      = 1 (total 2)
 +
| label8      = Melee Combat
 +
| data8      = 3
 +
| label9      = Awareness
 +
| data9      = 3 (total 3)
 +
| label10      = Armor Points
 +
| data10      = 1
 +
| label11      = BP / DB / MD
 +
| data11       = 8 / 2 / 0
 +
| label12      = Reaction
 +
| data12      = 3
 
}}
 
}}
  
=== Skill Totals (Legacy Compatible) ===
+
== Skills ==
 +
 
 +
* '''Dodge''': 1 (BODY 1 + Athletics 1 + 1 = '''3''')
 +
* '''Hide''': 0 (BODY 1 + Athletics 1 + 0 = '''2''')
 +
* '''Move Quietly''': 1 (BODY 1 + Athletics 1 + 1 = '''3''')
 +
 
 +
== Weapons ==
 +
 
 +
{| class="wikitable"
 +
! Weapon !! Skill !! Init !! Off !! Def !! Dam !! Range
 +
|-
 +
| Butt || 6 || 8 || 5 || 3 || +1 || -
 +
|}
  
* '''Dodge''': 0 (BODY 0 + Melee Combat 0 + Dodge 0 = '''0''')
+
''Typical specimen. Legacy values: Strength D6+6, Endurance D6+4, Coordination D6+2, Awareness D6+3, Learning ½, Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.''
* '''Hide''': 0 (BODY 0 + Athletics 0 + Hide 0 = '''0''')
 
* '''Move Quietly''': 0 (BODY 0 + Athletics 0 + Move Quietly 0 = '''0''')
 
  
 
=== General description ===
 
=== General description ===

Latest revision as of 20:19, 24 August 2026

Ram
Expected lifespan 12
Move 70
SIZE D6/2+2 (typical 4)
BODY / MIND / SPIRIT 1 / 0 / 0
Strength 3 (total 4)
Endurance 2 (total 3)
Athletics 1 (total 2)
Melee Combat 3
Awareness 3 (total 3)
Armor Points 1
BP / DB / MD 8 / 2 / 0
Reaction 3

Skills

  • Dodge: 1 (BODY 1 + Athletics 1 + 1 = 3)
  • Hide: 0 (BODY 1 + Athletics 1 + 0 = 2)
  • Move Quietly: 1 (BODY 1 + Athletics 1 + 1 = 3)

Weapons

Weapon Skill Init Off Def Dam Range
Butt 6 8 5 3 +1 -

Typical specimen. Legacy values: Strength D6+6, Endurance D6+4, Coordination D6+2, Awareness D6+3, Learning ½, Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.

General description

Bighorn Sheep usually live in or around the Dwarven Mountains north of the Kingdom of Amar. Some are domesticated by humans in the northern parts of the Kingdom.

Diet

Rams are herbivores. They typically eat seeds, grass and plants. Their diet changes depending on the season, though. In the summer, they eat grasses or sedges and in the winter, bighorns eat woody plants, such as sage, willow and rabbit brush.

Mental description

The domesticated Rams are more mild mannered and less eager to attack. Old males may be extremely grouchy though.

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