Difference between revisions of "Lord Nalchir Emaron"
From Amar RPG
(Weapons audited against the canonical weapon table; King's portrait) |
(Role-coherence pass: archetype skill portfolios (priests, wizards, rangers, ...)) |
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=== Key Skills (with Totals) === | === Key Skills (with Totals) === | ||
| + | |||
| + | ==== BODY → Endurance ==== | ||
| + | * '''Fortitude''': 1 (Total: 4) | ||
==== BODY → Athletics ==== | ==== BODY → Athletics ==== | ||
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==== MIND → Awareness ==== | ==== MIND → Awareness ==== | ||
* '''Alertness''': 4 (Total: 11) | * '''Alertness''': 4 (Total: 11) | ||
| + | * '''Reaction Speed''': 1 (Total: 8) | ||
* '''Sense Emotions''': 5 (Total: 12) | * '''Sense Emotions''': 5 (Total: 12) | ||
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! Weapon !! Skill !! I/SR !! Off !! Def !! Dam !! HP !! Range | ! Weapon !! Skill !! I/SR !! Off !! Def !! Dam !! HP !! Range | ||
|- | |- | ||
| − | | Unarmed || 4 || | + | | Unarmed || 4 || 9 || 2 || 0 || -2 || - || - |
|- | |- | ||
| − | | Rapier || 6 || | + | | Rapier || 6 || 12 || 6 || 5 || 0 || 7 || - |
|} | |} | ||
Latest revision as of 20:07, 19 July 2026
Lord of Land in Tsenkir, the largest village in Amar and the kingdom's most important place of trading. Himself an important trader; little happens on the trade routes without his knowing.
Contents
Character Sheet
| Name | Lord Nalchir Emaron |
|---|---|
| Type | Lord of Land / trader |
| Area | Tsenkir |
| Race | Human |
| Sex | Male |
| Age | 51 |
| Height | 177 cm |
| Weight | 84 kg |
| SIZE | 3.5 |
Characteristics
- BODY: 1
- MIND: 3
- SPIRIT: 1
Attributes
BODY
- Strength: 2 (Total with BODY: 3)
- Endurance: 2 (Total with BODY: 3)
- Athletics: 2 (Total with BODY: 3)
- Melee Combat: 2 (Total with BODY: 3)
MIND
- Social Knowledge: 5 (Total with MIND: 8)
- Practical Knowledge: 4 (Total with MIND: 7)
- Awareness: 4 (Total with MIND: 7)
- Willpower: 3 (Total with MIND: 6)
SPIRIT
- Worship: 3 (Total with SPIRIT: 4)
Key Skills (with Totals)
BODY → Endurance
- Fortitude: 1 (Total: 4)
BODY → Athletics
- Ride: 4 (Total: 7)
BODY → Melee Combat
- Rapier: 3 (Total: 6)
- Unarmed: 1 (Total: 4)
MIND → Social Knowledge
- Appraise: 7 (Total: 15)
- Bargain: 8 (Total: 16)
- Literacy: 4 (Total: 12)
- Social Lore: 6 (Total: 14)
- Spoken Language: 4 (Total: 12)
MIND → Practical Knowledge
- Survival Lore: 3 (Total: 10)
MIND → Awareness
- Alertness: 4 (Total: 11)
- Reaction Speed: 1 (Total: 8)
- Sense Emotions: 5 (Total: 12)
MIND → Willpower
- Mental Fortitude: 4 (Total: 10)
SPIRIT → Worship
- McGillan: 5 (Total: 9)
Combat & Equipment
- Body Points (BP): 8 (SIZE 3.5 × 2 + Fortitude/3)
- Damage Bonus (DB): 2 ((SIZE + Wield Weapon)/3)
- Magick Defense (MD): 4 ((Mental Fortitude + Attunement Self)/3)
- Wealth: 80000
- Equipment: Trade ledgers, Caravan seals, Strongbox keys
Weapons
| Weapon | Skill | I/SR | Off | Def | Dam | HP | Range |
|---|---|---|---|---|---|---|---|
| Unarmed | 4 | 9 | 2 | 0 | -2 | - | - |
| Rapier | 6 | 12 | 6 | 5 | 0 | 7 | - |
Worship
- Deity: McGillan — SPIRIT → Worship → McGillan: 9
GM Notes
Tsenkir (Amaronir district). The trade hub's quiet power; a useful friend and a costly enemy.